The week is the heartbeat
Everything resolves on a weekly tick: demand, wages, rent, restocking, rivals, incidents and the ledger. One deterministic pass, ended whenever you're ready.
Start behind the counter. End up on the board
You open one cafe. You set the price, pick the blend, hire the staff, put out every fire. Then you buy your way upward: a manager, a second city, an office, a C-suite. You stop when the thing you built runs without you.
No release date yet. Built in Unity, in the open.
Every purchase deletes a category of manual work and lets you operate one layer higher: task, store, city, division. The higher rungs unlock. They never force.
Rungs 1 to 4 are in the current build. Rung 5 is content, not new code. See where it is.
The economy runs headless, with no idea a screen exists. It behaves the same whether you or a manager supplied the week's decisions.
Everything resolves on a weekly tick: demand, wages, rent, restocking, rivals, incidents and the ledger. One deterministic pass, ended whenever you're ready.
Roasters stock different blends city by city, and prices drift week to week. Your margin is never a number you solve once.
Sites are places on a stylized in-engine map, with traffic, rent and demographic overlays. The same map, offline, on every platform.
Headcount, wage, benefits, morale. Underpay a store and it tells you, in the week you can least afford it.
A double-entry ledger underneath. Income statement, balance sheet and cash flow derived from it, plus two pools of money: the company's and yours.
Real captures from the development build. Things move, break and get redrawn between sprints.
Captured from development builds; debug tooling cropped out. Not final art.
No store page, no wishlist button, no date. Putting one here before it's real would be a promise to break. What there is instead: a thin cut through every load-bearing system, widened one sprint at a time.
This page changes as the build does. Nothing to sign up to yet. When there is, it'll be here first.
Questions
No. It remakes a genre's systems: the delegation ladder, the weekly economy, the market, the books. Mechanics aren't ownable. A name, art, wording and interface are, and none of those are borrowed. Every city, blend, roaster, department, icon and line of text here is written for this game. It isn't affiliated with, endorsed by or connected to any other studio.
No date. Any estimate given now would be a guess. It's in active development, and the scope is built so content can expand without rewriting systems.
Not decided, not announced. Nothing about pricing is settled yet.
No. Same game, same interface, reflowed: multi-panel where there's room, drawers where there isn't, in portrait and landscape both. Every sprint builds for all four platforms, so there's never a "mobile version" to water down later.