Hot Drink Inc In development

Hot Drink Inc.

Start behind the counter. End up on the board

You open one cafe. You set the price, pick the blend, hire the staff, put out every fire. Then you buy your way upward: a manager, a second city, an office, a C-suite. You stop when the thing you built runs without you.

  • Windows
  • macOS
  • iOS
  • Android

No release date yet. Built in Unity, in the open.

Automation buys altitude

Every purchase deletes a category of manual work and lets you operate one layer higher: task, store, city, division. The higher rungs unlock. They never force.

The delegation ladder

Rung no. 01–05

An unlock graph, not a tutorial track

5 Rungs to the top
4 built

The climb

  1. 01Behind the counter. On site, every call yours.
  2. 02Hire a manager. Deletes the weekly micromanagement.
  3. 03Open a second city. Adds travel, rivals and overlap.
  4. 04Open an office. Deletes having to be somewhere.
  5. 05Appoint a C-suite. You stop operating and start owning.

Rungs 1 to 4 are in the current build. Rung 5 is content, not new code. See where it is.

Under the hood.

The economy runs headless, with no idea a screen exists. It behaves the same whether you or a manager supplied the week's decisions.

The week is the heartbeat

Everything resolves on a weekly tick: demand, wages, rent, restocking, rivals, incidents and the ledger. One deterministic pass, ended whenever you're ready.

A bean market that moves

Roasters stock different blends city by city, and prices drift week to week. Your margin is never a number you solve once.

Lots, not menus

Sites are places on a stylized in-engine map, with traffic, rent and demographic overlays. The same map, offline, on every platform.

Staff who quit

Headcount, wage, benefits, morale. Underpay a store and it tells you, in the week you can least afford it.

Books that actually balance

A double-entry ledger underneath. Income statement, balance sheet and cash flow derived from it, plus two pools of money: the company's and yours.

  • Status In development
  • Release No date
  • Build Vertical slice

Where it is.

No store page, no wishlist button, no date. Putting one here before it's real would be a promise to break. What there is instead: a thin cut through every load-bearing system, widened one sprint at a time.

The current slice

  • Done. A stylized, navigable city map with rentable lots
  • Done. Leasing, fit-out and running a store: blend, prices, staff, wages
  • Done. The weekly tick, the ledger and a drifting bean market
  • Done. Managers, delegation and travel between cities
  • Not yet. Offices and departments, widening now
  • Not yet. The C-suite, the board and the IPO: designed, not yet built

This page changes as the build does. Nothing to sign up to yet. When there is, it'll be here first.

Questions

The obvious ones.

Isn't this just a copy of another coffee tycoon game?

No. It remakes a genre's systems: the delegation ladder, the weekly economy, the market, the books. Mechanics aren't ownable. A name, art, wording and interface are, and none of those are borrowed. Every city, blend, roaster, department, icon and line of text here is written for this game. It isn't affiliated with, endorsed by or connected to any other studio.

When does it come out?

No date. Any estimate given now would be a guess. It's in active development, and the scope is built so content can expand without rewriting systems.

What will it cost?

Not decided, not announced. Nothing about pricing is settled yet.

Will the phone version be cut down?

No. Same game, same interface, reflowed: multi-panel where there's room, drawers where there isn't, in portrait and landscape both. Every sprint builds for all four platforms, so there's never a "mobile version" to water down later.